AI Insights · Timothy · July 2022
Top 5 3D Anime Games on iOS in Middle East Q2 2022
Explore the performance of the top 5 3D anime games on iOS in the Middle East during Q2 2022, with insights on downloads, revenue, and active users.
During the second quarter of 2022, the top 5 3D anime games on the iOS platform in the Middle East showcased varied performance metrics in terms of downloads, revenue, and active users. Here’s a detailed look at their trends:
Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. saw its weekly revenue peak at approximately $257K at the end of March. However, it experienced a significant decline over the quarter, reaching around $73K by the end of June. Weekly downloads showed a modest upward trend mid-quarter, achieving 11K in the last week of April. The active user base fluctuated, starting at roughly 150K and ending the quarter at around 145K.
ONE PIECE Bounty Rush by Bandai Namco Entertainment Inc. experienced a notable peak in weekly revenue of about $97K in early April, which then tapered off to around $29K by the end of June. Downloads peaked at nearly 11K in mid-April and then gradually decreased to about 4.2K by the end of June. The game’s active users remained relatively stable, starting at approximately 53K and finishing the quarter at around 52K.
Ni no Kuni: Cross Worlds from Netmarble Corporation, launched in late May, saw an initial surge in weekly downloads with 26K during its debut week, but this dropped sharply to under 1K by the end of June. Revenue peaked at around $22K in the launch week, declining to about $18.5K by the end of June. Active user numbers started at 22K and fell to roughly 8K by the end of the quarter.
SAKURA School Simulator by Garusoft LLC showed consistent growth in weekly downloads, peaking at around 6.3K in the last week of June. Active users also saw an upward trend, beginning at roughly 26K and rising to nearly 35K by the quarter’s end.
High School Simulator 2018 from tomoya sugikami had steady download numbers, peaking at approximately 2.8K in early May. Active users saw a slight increase, starting at around 6.5K and ending the quarter at about 6.8K.
These insights are based on data from Sensor Tower. For more detailed analysis and additional insights, visit Sensor Tower.